Decentraland, an Ethereum-powered virtual world, was created and owned by its users. It can be used to create, experience, and monetize content or applications. But, what are wearables? How do I get them? Are they expensive? These are just a few of the questions that you may have about Decentraland Wearables. In this article you will get to know all about Decentraland Wearables from scratch.
Wearable NFTs can be viewed as virtual shirts, jackets and jeans. These virtual shirts are attracting the attention of major fashion houses around the globe, who are eager to use the space to promote their businesses. It is now possible to create your own wearable. This gives you the opportunity to make your own designs or share your ideas.
What are Decentraland Wearables?
Decentraland Wearables are worn by avatars in-game. Users can trade and collect these NFTs to become part of the community. These digital assets are used to customize Decentraland avatars with clothing, accessories, and other body features. Decentraland supports the creation and usage of custom wearables. These wearables can be freely made available to all avatars. These wearables can be purchased from Decentraland or other users at a pre-sale. This allows for a limited number of wearables to be created or minted on the blockchain. They can be minted by default on the Polygon/Matic sidechain. This allows users to mint, buy, and sell items without paying gas fees.
A wearable token can be described as an intangible token that isn’t used for trading. Its uniqueness makes it special. As more people acquire it, its value will increase.
The marketplace will have the first wearables, and they will be distributed via competitions. Five rarity groups will be offered for the wearables, which are the highest number of tokenized wearables per design. Wearables can also be sold on a marketplace. Users can trade their wearables with non-fungible tokens. Although it may seem strange to spend money on clothing that doesn’t actually exist, wearable NFTs have been generating real sales in the metaverse. This is where people can walk around, meet up, play games, and enjoy events. Wearable NFTs are a way to express yourself. They can be worn as status symbols or as individual pieces.
One of the most striking aspects of fashion and art sold in the metaverse is the fact that people often pay more for items in virtual reality than they do in real life. This is due to the limited edition nature of virtual fashion pieces and the fact that virtual fashion doesn’t suffer wear and tear. The value of clothing that you purchase in real life will decrease the more you use it. These clothing pieces are timeless. These pieces can be sold, traded, and passed on for many more years. Imagine a vintage shop that doesn’t age and gains value as it passes from one person to the next.
Rarity refers to the maximum number of tokenized wearables that are allowed to be created for each design, according to the smart contract. In the Decentraland virtual universe, you can purchase and sell wearable NFTs. Your avatars will come preloaded with a variety of wearables if you join the Decentraland virtual universe. However, you may find yourself wanting rarer virtual items.
There are five types of Decentraland Wearables. Each rarity has a background color that corresponds to it in the Decentraland Marketplace as well as in the Explorer’s Avatar Editor mode. Below is a table that summarizes the different wearable rarity categories.
This shows that wearables in the Mythic (pink) category are the most desirable, especially if they come with a low mintage. These are also potential investments that could be very attractive over the long term.
Categories in Wearables
Wearables can be divided into different categories depending on the part they are changing:
- Body shape: This is the basic form of an avatar. You can assign wearables to either one or both of the following body shapes. There are currently two types of body shapes: A and B.
- Hat: It replaces the Avatar’s hair. If a hat leaves some hair exposed, it must attach to the mesh hair to stop the Avatar from going bald every time they wear their hair.
- Helmet: Replaces both facial_hair and hair on the Avatar’s head.
- Hair: Replaces Avatar’s cap.
- Facial hair: Facial hair will not replace or override other wearables.
- Head: The head has several meshes.
- Head Shape :This is the base mesh on the head that all other head features attach.
- Eyebrow: The Eyebrow mesh acts as a transparent mask. It can be used to create various eyebrow styles.
- Eye Mesh: The Eye mesh functions as a transparency mask and is used to create different eye styles.
- Mouth: The mouth mesh acts as a transparent mask and can be used to create various mouth styles.
- Upper body (e.g., Jacket or shirt): This is the upper body (or torso) of an avatar. It includes the arms, hands, and legs. All upper body wearables can be applied to the whole torso.
- Lower body (e.g., pants or shorts): The lower body includes the pelvis, legs, and ankles of an avatar.
- Feet: Only the feet All boots, shoes, sandals, socks, etc. All footwear is applied to the feet and not the lower body.
- Skin: Replaces entire Avatar (head and upper body, feet, legs, and feet, excluding accessories)
Accessories that can be worn on different parts of an avatar’s body are also possible with wearables:
- Mask: It replaces helmet, tiara, and eyewear and will override facial_hair.
- Eyewear: Replaces mask and helmet.
- Earring: Replaces helmet.
- Tiara (a crown or any other accessory that is placed on the top of the head): Replaces helmet and mask.
- Top-head (e.g., A halo or other effect that is applied to the head): This is placed on top of an avatar’s hard. An example of this is the angel’s halo.
Construction of 3D Models for Wearables
It is essential to make wearable models that don’t use too many triangles in Decentrand. Models should be as simple as possible, so they are easy to render without losing too much detail. The same applies to textures. It is important that we use as few textures as possible. There are limitations on the number of triangles or textures that can be used in each accessory or wearable.
- Limit 1k triangles per wearable.
- Accessories must be 500 Triangles.
- Two textures per wearable at 512×512 resolution
- In the case of skin wearable, the amount of tris allowed is 5k and 5 textures.
How to Buy Wearables?
Decentraland users have two options to purchase and sell wearables. You can create your own wearables in Decentraland if you’re a creative person and are skilled at graphics. If you don’t have the skills, you can still buy it from someone else. Follow these steps to buy wearables from Decentraland:
- Visit Decentraland Marketplace.
- Click on the Collectibles Tab at the top.
- There are many items to choose from.
- Click on Wearables to the right.
- Wearables for different parts like: Head, Upper body, Lower body, Feet etc.
- To search for different collections, you can also use a search or filter bar.
- Click the button to purchase the item you are interested in.
- The stock, price and sales history of the item will be displayed.
- Click on “Buy”.
- Make the payment.
- Wait till verified.
Wearables are the future. Wearables are a hot industry in the future because of their combination of fashion and NFTs. As in the real world, people care what they wear in a virtual environment. This creates a lot of possibilities for everyone involved. The users can express themselves, designers can make money from their creations, and investors can increase their investment. All users can interact and communicate with one another, explore the virtual world and have fun.